Street Fighter 30th Anniversary Collection Gameplay | PlayStation Underground

BRETT: Really took some
inspiration from that. And also in the mid 90s, I think anime was just becoming
more a thing in the U.S. when we really didn’t
have a lot of that, at least actual
shops that would sell it. RYAN: Can someone stop that
child from drawing on the floor of the shop. I mean, that’s
really — I don’t know, man. He’s going to
mark that place up, and it’s going to
cause a ruckus. [INTRO MUSIC PLAYING] RYAN: Hello, my friends, and welcome back to
PlayStation Underground. On today’s episode, Street Fighter 30th Anniversary
Collection coming to PS4 in May. I have Bret and Kim
joining me from Capcom. Gentlemen,
welcome to the program. BRETT: What’s up.
KIM: Thanks for having us. RYAN: Third time’s the charm. Guys, we are playing Street Fighter 30th
Anniversary Collection. Tell me a little bit about
this ridiculous amount of Street Fighter Collection One
because it’s insane. BRETT: Yeah. As the title suggests, this is
a celebration of the past three decades of Street Fighter, really focusing on the arcade
games that made Street Fighter what it is which is just this
legendary franchise that has been with us since
1987. You’re going to get 12
arcade games brought home in one
collection. And four of those do hop online. We can discuss which ones when we get into the game a
little bit. But outside of these
arcade-perfect conversions that bring these games to your home, we have this museum that is
really thematically organized instead of here’s a bunch of
concept art, here’s a bunch of unlockable
things that you can find. No. Here’s a museum
that is really, like, through the years and
contextualize with the Street Fighter Alpha series and
the Street Fighter 3 series. And it really is trying to be
a true celebration of Street Fighter and more than just, hey, we made another collection.
Here it is. This is really trying to
be this is “the” collection. And if you’re ever going to have
a Street Fighter collection, this is the one. RYAN: And, I mean, there’s
few games that have 30 years of experience under
their belts in a series, so that’s pretty amazing. Do you want to jump into the
arcade selection and we can look
at some of these games? BRETT: Sure. RYAN: And we can go back into
Museum later if you choose. BRETT: There’s a lot
of cool stuff in there. RYAN: Why don’t we start
with looking through the game catalog. I feel like I can
call the catalog. There’s a lot here. BRETT: You got to circle which
one you want for Christmas. RYAN: Okay.
Is that how it works? You can only choose one. You buy the whole game and then
you choose one and then all the others are locked forever. No.
That’s not how it works. BRETT: These are thankfully
all ready to go right from the start from the ’87 original. I remember playing that one in a
pizza place before I knew what Street fighter was. And then you get
into, of course, the world famous Street Fighter
2 and it’s many iterations that add stuff as each
iteration came out, which we’ll talk
through here in a second. And then you get
your Alpha series, Alpha 1, 2, and 3. Alpha 1, 2, and 3 all completely
different from each other despite the same subtitle. And then the
beautifully animated, lavishly animated Street Fighter
3 series from New Generation
down to 3rd Strike. KIM: It’s beautiful by the way.
BRETT: It’s something else. RYAN: It is beautiful. KIM: So the cool thing about
this is as Bret mentioned, there are 12 games that we
have in this collection. You can just jump to
the game super quick. And if you’re like, oh man, I
want to check out another game really quick — BRETT: Yeah.
Loading is practically instant. RYAN: In and out. BRETT: One cool thing,
if you hit triangle, you get a game-by-game breakdown
that gives you some historical context, information
about the hardware. But, yeah, tips and tricks. Kind of a mock up of
the arcade cabinet. And if you hit X from here, it
just kind of zooms into that from there and now
you’re back in the game. Each game also has unique, like,
these arcade cabinet borders, which you can turn off or on. And you can also change the
screen ratio to be kind of one-to-one ratio that you
might have had in the arcades, or you can do a fuel screen
version which — KIM: Let me
show that real quick. BRETT: It extends it
to the vertical height. So it’s still
maintaining the aspect ratio. It’s not stretching
it wide or anything, but you get a little bit
more game on your screen. And you can also go the full
widescreen that’s going to stretch the graphics. Somebody, somewhere
wants to use this version. RYAN: Somebody, somewhere. But, I mean, you
heard it here first, folks. BRETT: As a personal — like, maintaining the aspect
ratio of your sprites. RYAN: Man, Kim was having
some anxiety attacks over there. BRETT: I mean, the option is
there because somebody if that’s the way you want it, the
option is available to you. RYAN: But I think that the grand
majority of folks that are going to be playing this game are
probably going to want to stick to the original. BRETT: I imagine so because part
of the this is preserving the legacy of these games and really
putting it all into one spot and trying to give you the most
authentic version of that game possible. The original Street Fighter that
Kim is playing here while we’re watching the Attract Mode which would lure people in to
put the quarters in. KIM: And if you weren’t
a fan of the borders, you can also turn them off. RYAN: Okay.
There you go. BRETT: But Ryu and Ken are
in the original Street Fighter as are some characters that
come back later in the series. Like, you see
Birdie again, Sagat, Adon. But in the original Street
Fighter, you could only play as Ryu unless the second player
buts in and then they play as Ken. But despite that — KIM: Why
don’t we just play a quick game. BRETT: Go for it. 6-button setup is
still there in ’87. RYAN: That’s amazing. BRETT: The three special moves
you would associate with Ryu are also present: Hadouken; Shoryuken; and
Tatsumaki, the hurricane kick. They are much harder to pull off
in the original Street Fighter. But if you do, it’s
like 50 percent damage. If you manage to connect
any of those special moves, it is a game changer. RYAN: I wish that
I could go back, I could open up my time capsule,
my machine and go back and — well done.
Look at that. You ignored every other Street
Fighter and you only practiced the original one. KIM: It’s funny because this
was the first Street Fighter, but specialty moves were, like,
so difficult to pull off because back then there was no training
book or anything like that. Just like any Street
Fighter, if you practice, you get good. And it’s just in this
game, if you do an upper cut, it’s does 50 percent. RYAN: I love it. It’s just amazing how
different the series looks now. That’s what I was going to
say before: If you showed a developer on the
original Street Fighter what Street Fighter 5 looks
like now, I think their brain would fly
out of the top of their head. BRETT: It’s a common reaction. RYAN: Yeah.
Absolutely. Brain out of head.
Absolutely. I also noticed that Ryu kind
of looks like he’s a bit of a redhead in this game. So that’s changed. BRETT: Yeah. He starts as a redhead and
then when Street Fighter 2 comes along in 1991, he
gets dark hair. But to kind of make up
for this inconsistency, the Street Fighter Alpha series,
which came after Street Fighter 2, but chronologically
takes place between 1 and 2, Ryu kind of gets back into this
look and it’s kind of in the middle where he’s still at
this younger redhead look. Yeah. The timeline, you get the
original Street Fighter, you go Alpha and
then 2, 4, 5, 3. RYAN: Man, is there going to be
a test on this, Bret? There might be. BRETT: It’s like some
movies that go out of order. RYAN: We all know
that as we age, our hair goes from red
to dark over old age, so that all makes sense.
That all checks out. Kim, well done.
Just flying through this stuff. KIM: But, yeah.
That’s Street Fighter 1. It’s going to be a really fun
nostalgic trip for a lot of people. BRETT: It seems like, oh,
where’s all the excitement for this because it’s not quite the
hype of some of the later games. But some of the loudest moments
in the office have been people just trying to beat this game
because the AI gets to a point where it’s like “you
will not make it past me.” And it’s just — obviously
people in our office are quite good at Street Fighter, but I’ve
seen them try to play this AI that is just, “no.
You cannot do this.” It’s pretty fun. RYAN: I love it. Shall we jump into 2? BRETT: Yeah. RYAN: The game that I
have — it’s funny, we were just talking about
playing it in a pizza shop. I was playing Street
Fighter 2 in a movie theater. And I remember the kid that I
was playing against kept yelling at me for using
special moves saying, “I don’t know how to do them, so
you shouldn’t do them either!” KIM: I would miss the movie. “I have to get
popcorn real quick.” BRETT: My Street Fighter 2
days were definitely a dingy, smoky bowling alley. RYAN: I love it. BRETT: It was a good time. RYAN: Now, does the dingy alley
come with the game or is it separately. BRETT: There was going to be a
deluxe edition that came with a bowling alley. RYAN: But we decided against it. BRETT: Prohibitively expensive. KIM: It was that or you had
to buy a pizza franchise. RYAN: Okay. That’s fair.
That’s fair. Do you want to jump
into Street Fighter 2? BRETT: And zoom, we’re in there. And then you get your custom
Street Fighter 2 background which, again, I don’t know what,
the marble or granite background that really takes me back. KIM: It’s like I’m there, Bret. And that CPS-1 music, baby.
That’s what I’m about. That sonic boom,
that CPS-1 sonic boom, that’s how a sonic
boom should sound. RYAN: And you know what
they say about Guile’s theme? BRETT: It does still
go with everything. He’s also one of
the best characters. In regular Street Fighter 2,
I think Guile did overtime. He’s just the best among
the selectable characters. KIM: Everybody
wanted to play him. RYAN: Also my hairstyle
inspiration for a long time in my younger days. Now not so much. BRETT: You can turn
some heads with that one. RYAN: Yeah.
You definitely can. BRETT: But, yeah.
That was what, two combos? KIM: Like anything in this game,
which also helps people remember what combo it is since
it’s only three hits. There’s no elaborate
20-hit combos or anything. RYAN: I know that I don’t
want us to get overly technical, but do you want to speak a
little bit about sort of the porting process and actually
creating arcade perfect versions of these games. Is there high-level laymen’s
version you can give me? BRETT: Yeah. The short version is developer
at Digital Eclipse used some of the source elements,
and in some cases, some of the boards to
bring all these games over. So we’ve had a lot of people
playing the game and digging into it and trying to be like “does this match up with my
memories? Are these moves I
want to pull off, are they still there? Do they still work
the way they should?” And yeah.
We’re really proud of it. RYAN: That’s fantastic. It looks exactly
how I remember it. BRETT: It’s Chun Li before
she had her blue outfit in the versus screen. She’s still blue in the game, but she still has an orange
outfit. KIM: Iconic blue color. RYAN: Interesting.
Yeah. I was going to say, it’s fun to
see the character select screen in the original Street Fighter
2 because it looks like you’re seeing just a few
pieces to the puzzle, but that was it. BRETT: And that’s
what’s so crazy. Again, in 1991, in
the arcade days, to have eight selectable
characters in a time when a lot of arcade games was you have
the one character you play as, or you could pick
among two or three. Like in Final Fight you have
three characters you can choose from, whereas
this, it was eight. They are all distinct. They all have their
own special moves, their own match-ups. And having to go to an arcade
and figure a lot of this stuff out with all the
people around you, There’s a reason this took over
so many arcades in the 90s. It was just this
communal experience. And, yeah. It’s one of those games that
you forget about over time, like the original
Street Fighter 2. You think about 4 or 5
and what’s happening now, but then any time
you see it in motion, you’re just like, “man, I remember those days,
man.” RYAN: What was the
arcade scene like in the U.S. or other western parts
of the world with Japan, like with the arcade
scene in Japan at that time? Were there parallels
between those two would you say? I mean, it kind of exploded in
pretty much all arcades, right? BRETT: For sure. Japan was definitely on fire. RYAN: Not literally,
metaphorically on fire. With excitement, with
the fires of passion. BRETT: The arcade
scene was on fire. But, yeah. I mean, even in kind of rural
Midwestern nowhere where I was, the bowling alley — one of my
most vivid memories of 2 back in ’91 or ’92 was — I think I was
eleven years ago old I think. But playing Street Fighter 2
and having a couple rounds with somebody, win one, and
then I win the next one, and then I lost,
and I turned around. “Lost.
Don’t have any more money.” Turned around, and it’s just a
sea of people in this bowling alley off the highway with no
other buildings to the horizon. It’s just a shack, right? And even here, this game, a
thousand miles from anything, is just people just hovering
around it, and it was everywhere. RYAN: Do you want to
jump into the next game? What do you think? BRETT: So what else? Next in line — do you want to
go through literally all 12? RYAN: No. We don’t have — let’s pick
another — do you have personal favorites or things where you
feel it really shows off leaps in the series? KIM: We can show
off Hyper Fighting. This is one of the first
online games that we have, four online games
in this collection. RYAN: Yeah.
So you want to go through those? We have Hyper Fighting.
What else? BRETT: Yeah. Hyper Fighting and Super Street
Fighter 2 Turbo from the Street Fighter 2
series. And, again, those two are
— I’ll wait until I finish. RYAN: Alpha 3? BRETT: From the Alpha side. And then 3rd Strike from
the Street Fighter 3 side. And each of these games
represents where that particular game ended up. Hyper Fighting that we’re
looking at here is where Street Fighter 2 all led until Super
Street Fighter 2 changed things up with, like,
a lot of revisions, not just on
gameplay, but visually, adding four more
characters like Cammy, Fei Long. So that’s why Hyper
Fighting kind of gets this extra attention as this and 2 and
Champion are all kind of leading to this game, whereas Super
Street Fighter 2 Turbo is the ultimate expression in a sense
of Street Fighter 2 as a whole. So we wanted to give
players both those options. And then Alpha 3 and 3rd Strike
are similarly where those series led ultimately. RYAN: Do you want to
jump into a match? What do you think? Or do you want to back
out into a different game? I don’t know.
There’s too many options. KIM: There is. One thing that you’ll definitely
be able to differentiate is the speed is a little bit faster. Not a little bit, a lot. BRETT: The speed
is a lot faster. The people’s
default colors changed. A lot of characters
got brand-new moves. Like, you saw the Air Tatsumaki
which didn’t happen in the original Street Fighter 2. Chun Li gains her fireball in
this version. She didn’t have it when
the game’s first started. And also Ryu and Ken get way
more differentiated at this point. In regular Street Fighter 2,
Ryu and Ken are pretty similar. But by this point, they’re
starting to kind of diverge, especially in Super. Now, today, they are
completely different characters. RYAN: You’re saying Ryu and
Ken started off as similar characters?
Are you serious? KIM: They’re moveset in the
original Street Fighter 2 was exactly the same; they
just looked different. BRETT: It was like do you want
to be red gi man or do you want
to be serious warrior guy? RYAN: Ken is totally serious
all the time when it comes to fighting. KIM: He’s a party animal. RYAN: I don’t really
know the lore behind Ken. I know a little
bit more about Ryu. But Ryu’s got some
stubble by the way. This was an early
precursor to bearded Ryu. BRETT: It was. KIM: He actually gains
that in Champion Edition, which we’ll show right now.
Just like that. RYAN: Segue.
Ah, there it is. KIM: What did you say, Ryan? You want to see what he
looked like in Street Fighter 2? Well, I can do that in a second.
What’s going on here? RYAN: Look at that baby face. KIM: So young. Everybody’s like
children in this game. RYAN: Man oh man. Even the chin, their chin
length is about the same, a little bit different in shape. Also, Ken looks really angry. BRETT: He’s had it, man.
RYAN: He’s over it. BRETT: He wants to
get back to his boat. KIM: So this is the
second online game. BRETT: And it has this intro
that a lot of people remember. This is another attract mode
that you would walk up and see. Again, back in the day to see
something this detailed in an arcade was just jaw-dropping. RYAN: And you’re
thinking like, “oh my gosh!” BRETT: You would just stop
what you’re doing and be like, “I’m putting my money in.” RYAN: Put all the
quarters into this. BRETT: Off they go. And this is the first
appearance of Akuma. Some nice trivia for you, he
makes a cameo here in the intro. RYAN: Kabam! Super, lightening,
fire, all the elements. KIM: Now it’s raining. RYAN: I think you
guys should fight, not like in real
life, like, in our game. BRETT: I think you
said 2 was your game, right? RYAN: All right. All right.
I’ll get in. Do you want to
pass me a controller. BRETT: Boom.
You’re in there. RYAN: Okay. Thank you.
Thank you very much. I mean, there’s no
other option beside Ken. I like how I just got
completely thrown under the bus. “You guys should fight.” No. BRETT: I’ll hop in later. But I’ll just say — so
in Super Street Fighter 2, you can see at the bottom
the super meter which was an introduction of super combos. RYAN: I’m, like,
remembering which is heavy. Okay.
I got it. KIM: This green color is
throwing me off though. BRETT: It’s lime green Ken, man. RYAN: It’s only the
finest Ken for this program. BRETT: The mind reading. RYAN: Oh.
Oh man. Right to the face. KIM: I think he got robbed.
That’s not fair. I saw that fireball. RYAN: It’s fair. Everything is fair here. Right to the face. BRETT: What’s crazy is
because this is ’94, so this is three years of
Street Fighter dev where these characters now have a lot more
frames of animation than they used to have and
moves they didn’t have, like the two-hit punch there. RYAN: Just in the corner. Oh no, dizzy.
Oh so dizzy. KIM: The recovery, so, so quick.
Oh, man. RYAN: Okay. You notice that
when I start playing, the program loses
a host completely. I just totally focused on it. KIM: I think it
just got way better. RYAN: Hey, are you saying that
my color commentary doesn’t add enormous value to the program? KIM: I see how that
could be taken that way. BRETT: Ryu also has a
fire, Fireball in this game. RYAN: Do you want to show? That’s right. BRETT: Ken has I think his Fierce Dragon Punches is
on fire. RYAN: Is it? Oh, yeah, yeah,
yeah, yeah, yeah. KIM: I’m just regular. You think you can pull
off his super combo? RYAN: Probably not. KIM: Give it a try. RYAN: I don’t even
remember how to do it. Do you want to show me?
KIM: Sure. He’s not as angry
in this version. RYAN: He’s
actually really happy. BRETT: One of the
super characters. RYAN: Just build a meter. Do you want me to
let you wail on me? Do it. I’m ready. Boom. Nice. KIM: Now’s your turn to try. RYAN: No, it’s fine. It’s a little more graphically
intense than Street Fighter 5. No.
I’m just kidding. KIM: The sprites speak to me.
It’s beautiful. RYAN: Absolutely. And that’s the thing, the
classic argument made is that sprites age very well. This style of game art
really transcends a lot. Okay.
You want to jump out? You want to go into Alpha? I feel like we should see Alpha
before we wrap up for the day. BRETT: Yeah. Let’s hop into Alpha 3 and 3rd
Strike really quick just to kind of show where the series led. I’m going to get wrecked. But actually I think it’s a good
chance — I know Sakura’s your
character for Alpha 3? KIM: Yeah. Yeah. BRETT: Let see something good. RYAN: Something good.
You have to do this. KIM: Took a more of a
“cartoonic –” is that a word? RYAN: It is now.
You made it. BRETT: It’s got a little bit
more of an anime theme to it. Really themed after
the 1994 animated movie, which there’s even a poster of
it hidden in the background of one of the stages. But really took some
inspiration for that. And also in the mid 90s anime
was becoming more and more a thing in the U.S. when before we really
didn’t have a lot of that, at least actual
shops that would sell. It was pretty cool. RYAN: Can someone stop that
child from drawing on the floor of this shop? I don’t know, man. He’s going to
mark that place up, and it’s going to
cause a ruckus. KIM: Yeah. I mean, we’ve all done bad
things when we were kids. BRETT: If that’s
the worse thing. RYAN: Yeah. I was going to say,
that’s pretty tame, especially if it’s
chalk on pavement. That’s not really a big deal. BRETT: This is a
thing for Alpha 3, your V-ISM that you were just
doing — RYAN: You guys look
great though. Doing much better than
my sad Ken performance, which may be the first time I
picked up a Street Fighter that wasn’t 4 or 5 in
many, many ages. BRETT: But what I love
about the Alpha game, especially Alpha 3,
is just like the UI, the energy, it’s so
hyperactive and really exciting, and it just captures this
completely different vibe than 2 or 3. Yeah. The announcer voice in
this game is super good. Like everything is
“Get ready to go! Don’t blink!” RYAN: Don’t possibly
change that channel. BRETT: “You will regret!” RYAN: You will regret looking
away for even one second. Man oh man,
getting worked, dude. BRETT: Yeah.
This is bad. RYAN: That was like a chokehold and a bit of a elbow
to the face. That move was pretty brutal. Yeah.
See this is a lot. KIM: The one move. RYAN: It’s because Kim
doesn’t have to talk during the beatdown. He can focus on playing.
It’s the classic example. That’s why I don’t understand
how Twitch streamers can play and talk at the same time. It’s takes a lot of
practice, a lot of practice. Shall we see one more game
and then we will call it up. BRETT: Call it up man. I’m going to use it
the rest of the week. RYAN: Yeah.
Just do it. BRETT: “You guys ready
to just call it up?” KIM: I’m going to call up the
online versions real quick, so Hyper Fighting. RYAN: Oh man, look at this. KIM: Turbo, Alpha 3,
and the beautiful 3rd Strike. BRETT: As I gushed
earlier, it’s just such a slick,
cool game. The music, the UI,
character select, everything about it. KIM: I think we should listen
to the intro really quick. RYAN: Okay.
Let’s let that play. BRETT: Oh man, baby.
1999. KIM: It’s back. BRETT: But, yeah. It’s a full hip hop opening
song, man. It’s so good. RYAN: It’s all
about victory, guys. BRETT: There is no limit. RYAN: There is no limit. This is the best. BRETT: Oh, yeah. Get that brass in there. RYAN: Oh man, that background
singer is bringing heat to this. Oh, man. KIM: It’s actually really good. BRETT: I’ve shared
— it’s so good. Even though this game is
very technically demanding, as Street Fighter
— as 2, Alpha, and 3 kind of moved on,
you get into this area. It asks more of you, but
gives more back in return. But it’s just so
stylish and solid, like, across the board. Even if you not going to be
this high-level pro play, it’s just a treat
to see and hear. RYAN: Yeah. BRETT: It sounds like me reading
off a bullet pointed list, but I’m honestly
gushing at the point. RYAN: No. That was all improv
right there by Bret. There were no bullet
points in front of him, not a single one. BRETT: Oh no.
Where’s my things? RYAN: Oh man.
Oh boy. KIM: Oops. RYAN: Oops. Always a show of
confidence during a match. BRETT: The classic oops. RYAN: The classic oops, yes. The other thing that I love
about sort of the Street Fighter series overall is that each game
in the franchise generates it’s own sub community, like a group
of players that want to rally around that and
really master that game, and I think that’s really quite
fantastic to see especially a collection like this. KIM: This game is still played
in arcades now especially in Japan. They have a tournament every
January with a team consisting of five people. BRETT: Keep talking.
Keep talking. I’m totally going to get. KIM: Hold on. BRETT: Got it.
Why do I even get out of bed? RYAN: I’m pausing my anecdote
for a second to lay the smack down. KIM: So back to
what I was saying. Yeah. Every January there’s
like a hundred teams. Each team
consisting of five people, and they still love this game. This game came out in ’99. RYAN: As you guys
finish the match, I will finish the show. Any parting thoughts or
anything on Street Fighter 30th
Anniversary Collection? BRETT: Yeah.
I’ll just go ahead and eat this. One thing is just how different
all the games are from one another. In your head you
hear 2, Alpha, 3, but each game, the differences
are so vast between 2, alpha, and 3 alone. And then even within
those sub categories, the Alpha and the 3 games
are different experiences. So to have them all in
one spot is no joke, really exciting, and very
happy to bring this out. RYAN: Awesome. So Street Fighter 30th
Anniversary Collection is coming to PS4 in May. Brett and Kim,
thank you, gentlemen, for joining me today. And until next time, we’ll see
you on PlayStation Underground. [OUTRO MUSIC PLAYING]

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