Racing Game – fusion 3 examples

Racing Game – fusion 3 examples


What is up Youtube wait a second! How come we are fishes today? I don’t know, I guess sparckman never had time to make 3D animations eh, I don’t care Like the video and Subscribe I’m gona go play some SEA-Box hey there guys, my name is sparckman I’m a game developer and today we are going to mess around with racing cars we are going to play around with the acceleration and acceleration I’m going to press space-bar to accelerate here is the track if you press spacebar woa woa if you press space bar you can accelerate and if you press CTRL you can break if you let go space bar the car decelerates see if can catch up to the other guy I think I am winning am I winning? and the winner is sparckman let’s select the red car and you can see that this is a path object this is the path we are following that the path so this car is going to continue looping around the track if you run the frame you notice that the car moves the other car moves but if you press the keys on your keyboard you notice that nothing happens select the yellow car and we are going to turn this into a race car movement and I’m going to enable smooth rotations you can see that the car moves right away we are going to create an always center window position relative to our car you can see that works right away if you press the down key that’s our car breaks but we want the accelerator to be space bar and CTRL the breaks let’s go to application properties I’m going to select run-time options default countroller and I’m going to make the UPKEY space bar I’m going to make the Down Key=CTRL and button 3 I’m going to change it to Z let’s try it out, press space bar that works fine I’m going to press CTRL that’s the breaks if the yellow car collides with the red car … then we make the yellow car stop you can see that now we can’t overlap the other car new condition if the user is holding space bar only one action when this even loops I’m going to play and loop a sound i found this sound at openart.org and if the user is not pressing space bar then we stop that sound stop a specific sample try it out that works fine but we we let go space bar we probably should put a some sort of idle sound play and loop another sound now that’s not the best sound ever but we’re going to use this so when we press space bar we want to stop that sound probably stop that sound first and then make the other one try it out Ok so you can see that this is extremely simple there is nothing to it and now it’s time for the First comment and the top comment and the top comment goes to MilesTheCreator whoa what is this and the first comment is by TheAwesomeGammer IOS here is the channel whoa what is this Thanks for watching follow me on twitter subscribe to the channel and I will see you in the next episode and it’s coffee time

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