Oculus Link Gameplay – What To Expect & Prepare!

Oculus Link Gameplay – What To Expect & Prepare!

With Oculus Link, you will be able to play
Rift and other PC VR games if you own the Oculus Quest and a VR ready gaming PC. This is very exciting, and having tried it
ourselves during OC6; we know it can be good. Oculus has said that the Oculus Link beta
will release this month. So hi everyone! My name is Cas. And here’s a video about what you can expect,
along with some latest news and what you can do to prepare for the Oculus Link. Welcome to another DIVE into VR episode where
we talk about interesting VR things. Click here for more episodes in this series. And subscribe if you haven’t yet to stay
up to date with VR. And now, join me beyond reality. For those that don’t know what I’m talking
about. Let’s quickly talk about what Oculus Link
is. Oculus Link is a software update for the Oculus
Quest. The Oculus Quest is a standalone device that
normally does not need a PC for VR gaming. Once Oculus Link is out, you can connect the
Quest to a gaming PC by using a high-quality USB 3 cable. Then using Oculus Link software, you can play
PC VR games. Like Oculus Rift exclusives: Asgard’s Wrath
or Stormland. It is also quite possible that you can play
games on SteamVR. So yes, with Oculus Link, you’ll need a
gaming PC that can run VR games, and your Quest will be on a cable. But next to the standard Quest library, you
will now have access to a much bigger games and apps library. And you can enjoy more graphics and processor-intensive
games. This software update essentially turns your
Quest into a Rift. A 2-in-1 VR headset. However, it is possible that not every PC
VR game will be playable with the Oculus Link, and not every USB 3 cable will be compatible. There are a few important things to know,
which we will explain in just a bit. The Oculus Link update is free, and the beta
will come somewhere this month. And later, Oculus will release its own optical
fiber cable at an expected price of 79 US dollars. With this cable, you are sure that it is compatible,
but you can get an alternative too. We tried out Oculus Link and Oculus’ cable
ourselves during OC6, an Oculus developer’s conference. And it has made us very excited about it. Here is what you can expect. John Carmack, the CTO of Oculus, explained
in his keynote during OC6 that you can expect that the quality with the Oculus Link will
be slightly worse than playing a game with the Oculus Rift S. This is because the video
will be compressed down to 150 megabits per second to send it over the USB cable, and
it will be resampled one more time due to Time Warp. As for tracking, moving around with your head
will be just as good as on the Rift, but there could be a little bit more latency when you
move your controllers. When we tried the Oculus Link software with
the Oculus’ cable ourselves, we checked for quality and latency. We noticed that the latency or compression
is indeed ‘a little bit’ so it does not matter much. Let me explain what the setup was like first. The cable was a USB-C to USC-C cable, connected
to the motherboard. It was a 16-ft, and for the Europeans under
us, 5 meters long cable. The port that goes into the Oculus Quest has
a 90 degrees cable connector, so it doesn’t stick out sideways. There’s also a clip that affixes the cable
to the strap so that the weight of the cable isn’t directly on the connector. This will help prevent the cable from popping
out if you accidentally pull on it. And with this setup, I played Asgard’s Wrath
for about 7 minutes, and it was great. I tried moving my controllers fast in front
of the headset to see if there was a noticeable latency, but it wasn’t noticeable to me. Maybe when I have more time to test it and
compare it with the Rift S side-by-side, I would, but if there was any latency, it did
not matter to me. The video quality looked very good. It was like playing on the Rift. The only thing I noticed here was a slight
video compression when I was in the Oculus Home app. I did not notice this much while playing Asgard’s
Wrath, maybe because I was distracted by the game. Of course, 7 minutes is not a lot of time
for us to fully test the software, so we will give our final say on this later once we can
try it out more. But so far so good, this is an exciting update,
and it will feel like the Quest got upgraded. And while you are watching this video, please
leave a like if you found this video interesting so far! So when the Oculus Link comes out, what do
you need, and what can you do to prepare? Here are my suggestions. First things first, the software itself is
free, so you don’t need to do anything there once it’s out. Your Quest will probably automatically update,
or you can manually update too. Next, you will need a VR-ready gaming PC with
a USB 3 port to run the games on. These USB ports can be on the motherboard,
but you can probably use the virtual link port on your graphics card too if you have
it. Then you will need an Oculus Link compatible
cable. A cable that can charge and send data fast
to your Quest at the same time would be optimal, but you can probably also get a cheaper cable
that’s only able to send data. I recommend the former, though. You can get the official Oculus fiber optic
cable for an expected price of 79 US dollars according to PCMag, which can charge and send
data at the same time, plus it is about 16 feet or 5 meters long, which is good enough
for our 2 by 2-meter play space. This might sound like a lot of money for a
cable, but while researching cables, we noticed that long full speed cables that can charge
too, like theirs, are hard to come by. The practical maximum length is 3 meters of
a standard USB 3 cables. If you want longer cables, you will need fiber
optics or active extensions. An active extension could degrade the image
a bit more due to the added plug, I don’t think it will be a big difference, but it’s
something to be aware of. And fiber optics make the cable more expensive,
so 79 US dollars for a 16 feet fiber optics cable is, in our opinion, expensive but not
overpriced. So if you want to be sure you have a good
working cable, I would recommend waiting for the official Oculus cable. However, the official Oculus cable will probably
release after the Oculus Link update. So if you want to get started with the Oculus
Link straight away, you will have to buy a temporary cable. Since the software is not out yet, we can’t
test and recommend cables just yet. But we have bought a 3-meter USB-A to USB-C
cable, and we will try an active extension cable too on it to see if it works. If it does, it could be a cheaper alternative. Once the software is out, we will report back
and recommend some cables. So stay tuned for that. For now, I recommend holding off buying a
cable until its out. But for those excited about the tech, there
is some news on it. With the latest Public Test Channel update,
the beta program of Oculus. Some lines of code were added for the Oculus
Link beta, as reported by UploadVR. An interesting find was a message that said:
“This app is not compatible with Oculus Link (beta).” This means that it could be possible for developers
to opt-out of Link support. Whether developers will use this feature is
not sure, but I personally hope not. RoadToVR has reported that Oculus is making
its Link cable specs available to third parties too. So if a third party wants to build their own
cable and sell it, they can. It would be great to have alternatives, but
these third-party cables will probably take a while to release too. On Reddit, a couple of days ago, people reported
that a free Rift Home app appeared on the Oculus Quest Store. The release date was set on November 11th. This Rift Home app has now been taken offline,
but could this mean that the Oculus Link will release very, very soon? There are only a few days left to know… So, question of the day. Are you going to prepare for the Oculus Link
by buying a cable beforehand? If so, which one are you trying out? Drop them below so we can all get some tips. A special thanks goes to our Right-Hand Patrons. Shout out to artArmin and his Patreon page. Another shout out goes to BaxornVR and his
VR YouTube channel! Everyone, see you all in the next video. As always VR on! [Bloopers]

62 Replies to “Oculus Link Gameplay – What To Expect & Prepare!”

  1. Are you going to prepare for the Oculus Link by buying a cable beforehand? If so, which one are you trying out? Drop them below so we can all get some tips.


    00:01 – Oculus Link Intro

    00:42 – Oculus Link General Information

    02:11 – What you can expect from Oculus Link gameplay (Hands on impressions)

    04:34 – What do you need & how to prepare? (Cable suggestions)

    06:56 – Oculus Link latest news & possible release date

  2. I would rather stay wireless and have games ported to play on the quest. Not going to buy an 80$ cable. Thankz for awesome video.

  3. The latency and decompression i feel will be the defining thing whether or not Link will be worth it or not. Particularly with a potential Rift S drop price for the holidays. I feel this will be dependent on graphic intense games/experiences. I have both Rift S and Quest. It might be convenient for Quest only owners. So I dunno just yet.

  4. The rift home app on the quest is probably what you saw when testing link and the reason why it was blurry being the quest was going the rendering

  5. Bought an Amazon Basics 10ft USB-C to USB-A cable. In testing, I can reach all 4 corners of my playspace with that cable, but at the corner opposite where my computer sits, the cable is lifted up off the ground and tugs a bit on the headset. It'll work for me for now. I'll be looking at using an extension cable (with repeater) before deciding if I want to plop down $80 for the Oculus cable.

  6. I kinda "hate" this idea as it doesnt appeal to those of us who dont have an expensive machine to tether to. I want more games to be played untethered, which is why I bought the quest..

  7. I know folks are complaining about the cost of the cable but, the way I see it I am upgrading my Quest to a Rift S (Lite) for £/$80 and opening up a completely new avenue of gaming yet still have the option of wireless. With all the goodwill in the world, we will not see the likes of Asgard's Wrath or Storm Lands on the Quest. It's a small price to pay in my opinion.
    EDIT – I am waiting to see what yourselves and other channels say about the various cables.
    Thanks for the video 8)

  8. For someone that doesn't have a dedicated pcvr headset to compare with like myself, it's a definite upgrade 🤩

  9. I was 99% sure about buying the Quest as my first VR headset after I heard about the link because I primarily wanted a PCVR headset and couldn't find anything that I wanted to buy (until reading about the link). But when I found out about this opt-out it now scares me that maybe, for some reason that I can't think of, developers will not allow me to play their games via the link. The Quest sounds so good with the inside out tracking (easy to set up), untethered gaming, hand-tracking next year and also the link to be able to play all the pc games. But now I will save my money until I see that developers don't opt-out of this. What reason would they have to opt-out really?

  10. A QUICK QUESTION :- Cas, if this ends up being as good, or maybe even better than it sounds in your video. Do you think this will force OCULUS to speed up any possible release of a RIFT 2 – as it could potentially dramatically reduce sales of the Rift S???

  11. I've been messing with JackD83's version of ALVR and I love it. I can only imagine that the link will be better. I hope once Oculus link comes some amazing people can hack it to be wireless. With a dedicated 5g router I have no problem with streaming.

  12. Leuke video, en thanks voor de updates dames. Ik maak me over een ding toch wel een beetje zorgen..Mijn pc voldoet aan alle eisen voor VR (op één ding na) en dat is dat ik nog steeds Win.7 draai op mijn pc en pertinent weiger te 'upgraden' naar Win.10! Maar helaas heeft Microsoft aangekondigt vanaf a.s. Januari de support voor Win.7 te laten vallen en Oculus volgt MS hiermee. Dit betekend dat na Januari spellen op de Rift launcher niet meer speelbaar zijn op een Rift CV1. (Rift S was al nooit compatibel met Win.7) Nu vraag ik me af of ik deze Win.10 vereiste bullsh*t kan omzeilen met de Quest Link. In het ergste geval kan ik na Januari met de Quest Link geen Rift games meer spelen, maar nog wel Steam VR games (FU Microsoft)

  13. I can't see the reason to turn Quest in to a worst Rift S. Just buy a Rift S instead if you really want to enjoy it. Quest will never be as good as Rift S.

  14. The oculus quest internal games is very bored. I dont have any games inside, instead of it I used ALVR to play steamvr games. 🤣👍

  15. 6:30 so what about the one that came with the quest? you said that you played with it plugged into the usbC port and thats what id probably do so…

  16. You know. I was actually hoping to use this as an alternative method for Virtual Market 4 next spring. But since I don't have a VR capable PC yet (Which I'm still stuck with the one that has the Radeon R7 200 Series GPU), I'm gonna go for Shadow PC and Virtual Desktop as a backup plan just in case.

  17. I got my quest today as my first headset and I really like it. Just wanted to say thank you for helping me make the right choice 🙂 Been waiting 4 years now till I find something that suits me.

  18. Am actually happy for that because my wifi isint powerfull enought to cast on the virtual dektoo i tried beat saber and i saw the lag.

  19. I would be careful of getting excited about the Oculus Link because even Oculus is saying the graphics will have to be turned more than any other headset available in the past few years, because Oculus Link is a USB cable and doesn't have the same bandwidth as an HDMI cable. So you'll be able to play PC games (Quest users can only play with other Quest users without the Link, which is silly), but there will be latency and you'll have to turn the graphics down.

  20. I figure in a year and a half we will see the Quest's successor, probably titled something other than just a blasé epithet like "Quest 2", but this time it will be purpose designed for hybrid capabilities from the ground up, no more compression to be decompressed when the signal reaches the headset. Just a straight up Graphics cable port.
    But you still have to hand it to Carmack and Oculus for their software engineering black magic to retro-engineer this in the first place

  21. Very informative and well produced video, girls! The quality of your videos is getting better. I'll sure be looking to buy a Quest as soon as Link is confirmed to work with my Rift titles.

  22. Are you sure it streams the games (and charges) on all usb 3.0/3.1 ports or will it only do both on the newer USB 3.2 standard? I feel like it's not really specified

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