LGR – Moto Racer – PC Game Review

LGR – Moto Racer – PC Game Review


[bass line] [typing] I’ve done it! I said it couldn’t be done,
but I’ve done it. I’ve… …found the greatest racing game of all time. It says it, uh, like, right, right there. On the game box. They wouldn’t put it there if it weren’t true. Of course not. Balls, yeah, it’s Moto Racer, developed by France-based Delphine Software and published by Electronic Arts in 1997 for Windows PCs and the Sony PlayStation. Though DSI was famous for all sorts of things, the lead developer on Moto Racer was
actually none other than Paul Cuisset. Yep. The same guy who developed
games like The Stealth Affair, and most famously Flashback and its sequel, Fade to Black. Not entirely sure how I ended up with
Australian limited edition box here in America, but I did, and this is it. Not much different than the normal U.S. release, except that it lacks the fold-out
front cover from the American one. Yeah, the non-limited edition has a less awesome box than the regular edition. Go figure that out. Oh, well, it’s still a sweet box, because it’s big and it has ink printed on it that I approve of. It also brings back waves of nostalgia, since the first time I saw this box was
in a CompUSA store in Greensboro, NC. The box was sitting proudly beside a PC showing off the new 3dfx Voodoo graphics card, and of course this game was
the one installed to show it off. This was one of the earlier games
to really push 3D acceleration of the Glide, Matrox and Direct3D varieties. Inside the box, you get the game on a CD that for some reason has an
Australian OFLC “G” rating on it, even though the box has the ESRB
Kids-to-Adults rating from North America. You also get the game manual, which is surprisingly in-depth for
such a simple arcade racing game. It covers everything a PC game should, from the basic game premise to every game mode, to how to tweak the graphics,
troubleshoot all sorts of drivers, and more. Probably a good thing, since the
game had a tendency to crap out with all the new DirectX software and drivers it used. Start the game and you’re greeted with
DSI’s nice, classy opening animation. [warm strings] Followed by a burst of mid-’90s in-your-face radicalness! [glass breaks, engine vroom] [up-tempo electric guitar music] Once Raphaël Gesqua’s awesome
soundtrack finishes melting your face, you’re then told to enter your name in one of the single most awesome ways possible. Seriously, I’ve probably spent as
much time typing names into this as I have spent playing the actual game. Those letters… just look so cool! After you finish realizing you’re too easily entertained, you can choose to play single or multiplayer modes, all while the announcer dude speaks out your choices. I love when games do this. It’s such a nice mix of cheesiness and charm. ANNOUNCER:
Play solo. [glass break]
Select your mode. [glass break]
Select your race. [glass break]
Select your mode. SOULFUL VOICE:
Practice mode… [soul beat] LGR:
You’ve got three main game modes to pick from. Practice, which allows you to practice race, against the clock or up to 23 opponents for however many laps you want. Single Race, which is the same as Practice, except you play the default options only. And Championship, which takes you on
a set career path of tracks and bikes, and lets you unlock new tracks
and game options along the way. There are two road tracks and
two dirt tracks in the beginning, though you’ll unlock two more of
each by finishing the championship. And you could also download a new track of each type from DSI’s website for free, taking the track total up to ten. Then you’ve got eight bikes
for each type to choose from, each with their own color scheme and stats
determining their strengths and weaknesses. Not sure why you’d choose one of
the crazy, unbalanced ones, though, unless you just want to arbitrarily handicap yourself. Choose your destiny and
finally you’re on the starting line, and it’s time to race some motos. ANNOUNCER:
Two… One… Go! [motorbike engine revving] LGR:
The controls are incredibly simple. Gas, brake, steering and a key for popping wheelies. As you might have gathered by now,
it’s an arcade racer through and through. Very much in the vein of games
like Daytona USA, and, uh, perhaps more obviously Ridge Racer. It’s fast, it’s loud. It’s easy to get into. And it’s a lot of fun in short bursts. Beyond that, there’s not a lot to it, but that’s perfectly fine by me. It’s one of those racing games
where the only thing holding you back from a better lap time is yourself, since the driving model is so simple. Memorize the crap out of those
tracks forwards and backwards, avoid crashing into enemies and walls, and as long as you’ve chosen the right
bike for the track, you’re good to go. Though there is a wee bit of strategy to use during the races in the form of wheelies. You can pop a wheelie for anywhere
from a split-second to several seconds, during which you will have a nice boost in speed, but will have very little control of your steering. And if you hit anything while doing
a wheelie, it’s an instant crash. Knowing where and for how long you can
manage to pull off successful wheelies is key to getting a good lap time
and leaving the pack in the dust. Dirt track motocross racing is a bit different, though, since you’ll have far more slippery
and complex courses to handle, as well as the ability to go airborne. Whether you’re driving on dirt, mud, sand, or something else vaguely resembling poop, the handling is more loose than street racing, but it’s just as easy to get used to. However, dirt tracks bring a significant increase to the twists and turns you’ll have to navigate, as well as way more variation in track height. Each hill is a chance to get some air and even perform some tricks and stunts. Though there is no reason to do so,
except that it looks cool. And even if you land while performing
a stunt, you still don’t crash from it. so you may as well just do
stunts all over the place. You can still perform wheelies to speed up, but there are far fewer opportunities to do so safely. And you’ll want to be careful
when wheelie-ing off a jump, since there’s a chance that you’ll
go flying into the invisible walls on the sides of the track and wipe out. If you’re playing in Championship
mode, you’ll eventually win and be rewarded with some
new tracks and race options. The first option is Reverse Mode, which is exactly as it sounds. Play the same tracks as last time, except as the Backwards Man. The Backwards Man,
you backwards as fast as you can. In fact, you’ll have to play all the
same tracks again in Reverse Mode to unlock the next thing: Pocket Mode. That’s right, all the bikes have been hit with a shrink ray and are now minibikes, and although they have the same stats, they’re all a bit faster and
tougher to handle than previously. Can’t say I’m a big fan of these, but whatever. It’s like Re-Volt’s Clockwork Carnage mode: it’s cool that it’s there, but I can live without it. And that’s pretty much it for Moto Racer. Just keep playing over and over again
to see all the cool track designs and maybe increase the
difficulty for more of a challenge. Well, there are the multiplayer modes, too, and really, it’s the same
thing as all the other modes, except that you can play with
up to seven other real-life people instead of AI racers. You need to have a modem or network
connection of some kind to play these, unless you’ve got the PS1 port, which featured split-screen racing. I was always jealous of that. Freakin’ consoles being better
than the PC for no good reason. But whatever. The PC version is
superior in every other way, and I loved it. Frick, I still love this game, if only because of how simple it is. Start it up. Choose a bike. Go fast. Do wheelies. Tune in, drop out. Moto Racer is a fantastic
example of ’90s arcade racing and I’d still recommend it if you
like racers without a ton of bloat and just a load of raw fun. Is it the greatest racing game of all time? Eh, no. Don’t be ridiculous. But it’s definitely the best Moto Racer by Delphine Software in 1997, and that’s more than enough for me. [rock music]

100 Replies to “LGR – Moto Racer – PC Game Review”

  1. Oh man, completely forgot about this game! I remember back in the day when I was a wee lad watching my dad play this on his PC. Gotta pick this up on Steam!

  2. I think I have the American version of this game though. The menus in mine are completely different and the disk is blue

  3. Never played this game. Love the graphics and presentation. Only the draw distance bothers me (though it's not so bad).

  4. My brother and I used to love this game. When we got a new cpu we could no longer play it. But then, almost 12 years I remembered this game completely randomly and instantly got it on gog.com. It's just as good as I remember.

  5. this was one of the best games i had as a kid. probably one fo the few racing games i enjoyed.
    there was a UFO easter egg if you parked somewhere long enough on the old west track.

  6. thank you so so much for doing these reviews and random vids! you manage to bring back so many memories from different years and stages of my life simply through video game reviews – which to me is pretty fantastic lol.

  7. Played the hell out of this on a P 166 overdrive and a 4 meg rendition card. Seemed like it looked better than whatever this is on. A fun romp to burn a half hour back then.

  8. I almost cry with that electric guitar sounds, so many memories playing this with my friend doing line one by one because just want of us could play at a time on my pc.

  9. Woa Nostalgia !! (enter your name, play solo, select a mode, select a race,*motorsound* LET'S GO !!) I played this game so much with jetmoto, need for speed II and III Hot pursuit 🙂

  10. I've messed my pants, thanks for the nostalgia Clint. I played the crap out of this on a 166 MHz Pentium system with a Microsoft joystick a long time ago.
    Time to try and get it working on my modern machine.
    This, Grand Prix Legends with a Thrustmaster T1, and Lego Creator made my late 90s 5 year old brain go wild.

  11. I remember playing it on a PC when it came out and it had a split screen mode, and even a 4-player, cuadruple (umm) screen mode. Perhaps you should track the european version to check it out!

  12. I played this game enough as a kid that my parents actually bought me a decent joystick for it. I loved this game so much. It came with our copy of windows 95 actually if I remember right from my childhood.

  13. Holy crap this video shows up in my reccomended feed and not only is this a game I played as a kid but I also had no idea you had a massive beard…

  14. This was my first game on PS1. I played this so much. This reminds me of Christmas morning. All friends had n64 but they wanted play my stuff.

  15. I remember lending my copy to a "friend" of mine back when I was a kid and never seeing it again.
    Never quite got over it, never quite spoke to him again! lol

  16. Man, i thought to myself that I knew I saw this name somewhere before. I got the Moto Racer World Tour (aka: PS1 port (?)) and I just like it the way it is. It's because of memories.

  17. nostalgic.
    but i can't play these games other than as nostalgia fuel anymore. racing game is one of those genres that has improved so freaking much it makes old titles barely playable in comparison. nothing quite like playing forza horizon 3 in a full thrustmaster tx setup, clutch pedal and th8a shifter included. i think the oldest i can go and still have fun is 2005 need for speed most wanted. maybe micropose grand prix 2, but that game never seems to work correctly anymore 😐

  18. Well crap, and here I thought Gran Turismo 3 was the greatest racing game of all time. I'll have to go out and buy Moto Racer as soon as I'm done sipping the best cup of coffee in the First Church of Christ

  19. Loved it on the ps1.. i never knew it came on pc being from australia .. it was ironic you had the au version im now going to buy it thanks for showing me

  20. Holy cow I played the hell out of this game back in the 90s. I think anyone with a Voodoo card did. I mean just look at it…

  21. I JUST NOTICED THE FREDDY GOT FINGERED REFERENCE. YESSSSSSSSS. Probably my favorite movie of all time.

  22. Hola quisiera saber si en ese juego ay un igtherets escondido por qué Ami me pasó algo muy Raro en ese juego en la primera pista de la playa?

  23. had a fun track editor where you could adjust the scenery that would randomly throw pillars in sand areas and narrow bits, great fun

  24. I went to the library all the time to rent this game and was so excited to go there for this. I was probably the one renting it the most but when it was already rented by someone else I was disappointed.

  25. Oh my God, I forgot I even played the hell out of this game when I was little. When you showed the start screen, I remembered that start button.

  26. You should really review the Redline Racer and compare it to this one, it's similar but has fun cheats and maybe a better soundtrack

  27. I misread it as Moo Racer… and I'm mad that we didn't get a video game adaptation of one of my favorite stories from the comic book Bone.

  28. I don't remember the tracks from around 4:45 and 5:32. Were there different tracks for different regional editions of the game?

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