FIFA 20 REVIEW

FIFA 20 REVIEW


FIFA 20’s slick presentation and increased
content offering can’t paper over gameplay that feels, at times, indistinguishable from
last year’s effort. While the unbelievably popular money-spinner Ultimate Team has received
some welcome new content, a barely iterative career mode and disappointing Volta make FIFA
20 an inconsistent new signing. From a gameplay perspective, you’re almost
instantly going to know if you like FIFA 20. As with every year, a mechanic makes itself
quite apparent among the rest as the dominant form of play, and this year, like so many
years in the past, it’s pace. Agile strikers leave vague player shaped blurs on the pitch
while defenders look around like they’re sure someone called their name, but they don’t
know who. A welcome change is that players with high passing stats finally have a place
in teams and games don’t simply break down into who can bomb up the wing and cross it
back post. Dribbling feels very responsive, with close control returning as a hugely effective
method to destroy defences. Players need time to set themselves before a shot now, so passing
to your striker and watching him rip every muscle from his body in order to perform a
howitzer of a first time shot isn’t as regular an occurrence as it was last year. The defending, however, is a nightmare. Again. Much was made in the lead up to FIFA 20 that
the ghastly horror show of FIFA 19’s defending was to be a thing of the past. No longer would
defenders have to make 10 tackles before being offered the honour of regaining possession.
Well, apparently, between the time they said that and the release, they changed their mind,
because strong, tall defenders are left floundering by low tier players. That’s if you’re
actually able to switch to one of them. How difficult is it for a football game to come
up with a way for me to switch to the exact player I want to, without it coming across
like an overbearing parent and deciding naw, you know what? See that full back that’s
in a different postcode from the ball? That’s what we’re going to switch to. Enjoy it. The flashiest new addition to the game is
Volta mode, a needless renaming of what is essentially a spiritual successor to FIFA
Street. However, what’s missing is FIFA Streets actual distinction from the traditional series.
Volta feels far too much like a regular game of FIFA to be much more than a semi-interesting
distraction. Tied to Volta is a story mode, replacing The Journey of the past few titles.
Players travel across the world with their teammates, the instantly irritating J10 team,
and generate noise complaints from residents as fast as possible. The gameplay is totally
fine, building up your own personal YouTube Skiller is a perfectly serviceable framework
for the mode, but the cutscenes that tie the thing together are intolerable. Not only is
every single character uniquely hateful and contractually obliged to speak in the most stilted,
faux-street talk ever, they take what is essentially the act of playing 5-a-sides and treat it with the dramatic weight of Schindler’s List being performed by high-schoolers. Also, they call nutmegs “pannas” which
makes it quite clear that there was no actual human being in the same country as the script
as it was being written. Pour one out for career mode players who have once
again have been given… nothing. Honestly at this point it feels like EA would rather
remove career mode than have to deal with fans demanding something that sails close
to original. Despite the lovely cut-scenes that football games seem to be obsessed with
these days, it hardly feels different from the career modes I’d pour over on FIFA 10.
Also they still have the problem where you need to play like 4 games over 8 days meaning
that your first 11 would have a better chance of staying healthy in the UFC. The ludicrously popular Ultimate Team returns
in FIFA 20, as it will until the heat death of the universe, or when EA forgets how to
sell expensive JPEGs. Along with returning ways to lose endless hours of your life such
as Rivals, Weekend League and Draft, Friendlies have been added to the mode. Such as the fun,
if instantly forgettable Mystery Ball and the extremely boring King of the Hill. I’ll
be shocked if anyone plays the later for longer than is necessary for the season objective,
but more options for games against your friends is always a good thing. Speaking of season objectives, my favourite
addition to Ultimate Team this year is by far FIFA’s take on the perennially popular
Battle Pass. Through objectives both gameplay based and menu based, players earn XP towards
levels that each have a reward. Things like Packs, Loan Players, and
in the case of the first season at least, the choice of three special versions of players. If you’re playing career mode and wondering
what they spent all their time doing instead of actually improving it, look no further
than the frankly comically over the top pack animations. Far from the days of a simple
players face appearing on the screen, FIFA 20 features WrestleMania tier entrances for
every discard price Rare you find. And if you happen to beat the literal 5 percent odds
of packing an 84 rated player, you might as well make a cup of tea and come back, because
by the time the game has shot out 100,000 fireworks and the player has shimmied out doing some
already out of date dance, you’ll have forgotten that at some point you were in fact playing
a football game. FIFA 20 feels like an end of a generation
FIFA. The game hasn’t significantly changed in years, and while that is to be expected
from an annualized franchise, it’s well overdue a massive change like the move to
the Frostbite engine so many years ago. Half hearted attempts at modes like Volta don’t
disguise from the fact that EA sees FIFA as nothing more than Ultimate Team plus some other bits.
I feel conflicted because Ultimate Team is simply predatory. The sheer amount of money
one would have to spend in order to even play as one of the best players in the world could
buy the console you’re playing on, but invariably, Ultimate Team is where I’ll spend the lionshare
of my time with FIFA 20. I’m very happy with the addition of the Season Objectives
in order to give me something to do other than grind towards players. From a gameplay
perspective, attacking is as fun and as varied as it’s been in years, but if the defending
remains the same after the first big balance patch, I anticipate a very long season indeed. Thanks for watching this review of FIFA 20,
let me know what you think in the comments below and if you’re gonna pick it up. Remember to subscribe to BBC The Social Gaming. And until
next time, I’m Jordan Middler, see you later.

6 Replies to “FIFA 20 REVIEW”

  1. I gave FIFA and EA the finger this year. Not buying this shit unless they actually make substancial changes to gameplay and career mode in future FIFA games.

  2. all of you saying its the same game are fucking idiots and this review is absolute shit you clearly are just shit or have not played this game defending in fifa 19 was shit it took no skill and fifa 20 is all about manual defending so if you dont like it it’s clearly because you are shit the servers are the best ive ever seen the passes arent delayed and are smooth the touches aren’t shit for once. I have played since fifa 13 and i can honestly say this is the best fifa ive played so far even goalkeepers can finally make a save they have done an amazing job and if your gonn judge this shitty review or the demo on the full game go and play pes

Leave a Reply

Your email address will not be published. Required fields are marked *