Can Video Games Become the Next Great Spectator Sport? | Idea Channel | PBS Digital Studios

Can Video Games Become the Next Great Spectator Sport? | Idea Channel | PBS Digital Studios


Here’s an idea, video
games have a chance to become the next
spectator sport. Even if you don’t put
your chest and face and hold up one of
those adorable D with the fence signs, there
is a rather good chance that you have at some
point watched sports. It’s OK, your nerd
cred is still intact. Hooray, he’s kicked the ball. Your nerd cred is
especially intact, though, if you’ve painted
your chest and face and held up a defense sign not
at a football or futbol game, but at a StarCraft match. Competitive gaming is
exactly what it sounds like. People who are very
good at video games like “StarCraft,” “League of
Legends,” “Call of Duty,” “Street Fighter,”
compete professionally for glory and money. Otherwise known as
esports, competitive gaming is population nationwide
in South Korea. It’s growing in popularity in
Europe and good old America, meaning that while the
audience for competitive gaming is smaller than, say, the Super
Bowl, it is by no means small. 4.7 million people tuned in to
last year’s major league gaming spring championship, 6
million to IGN’s IPL 5. For comparison, that is
2 million more viewers than game two of the Stanley
Cup finals, but about 10 million less than game five
of the NBA finals. The Super Bowl got about
108 million viewers, and the 2010 World
Cup about– drum roll please– 3.2 billion viewers. So while it might be a
while before DOTA 2 is capturing half of
the world’s eyeballs, we can’t help but
wonder what it’s going to take to make a video
game the next big spectator sport. I mean, when we think of
sports and why we spectate, it’s a very particular set of
activities that comes to mind, feats of dexterity,
strength and athleticism. It’s about putting
the ball or the puck or your body in the right
place at the right time. It is about winning. But really? How much of any sport
is wholly and completely about who is factually and
actually the best at it? People aren’t invested in the
rivalry between the Boston Red Sox and the New York Yankees
because they’re two very evenly skill matched groups
of millionaires in different colored clothing. Professional sports is
about personal histories and backgrounds. It’s debates about
who is the greatest. It’s the hero’s journey and who
deserves it to be a champion. Da Bulls. When all of this
stuff is paired with the unpredictable action
of the sporting event itself, a narrative emerges
and the athletes become just as much
characters and performers as they do practitioners of
some very impressive task. Professional sports is
fundamentally about story. The thrill of victory
and the agony of defeat is just as true in the
wide world of sports as it is for Shakespeare’s Henry
VIII or High School Musical. So of course, the
infrastructure we build around sporting events,
the television networks, the flying cameras, the
commentators, advertisements, and merchandise, all exists
to support that story. It is not simply about
who is a better athlete or wins more games. I mean, ask any cubs
or Liverpool fan. Ooh, burn. See it’s not just
about the game. Rivalries drive the narratives. Camera angles and
closeups of players’ faces let us speculate about
how they’re feeling. Commentators let us know
what they must be thinking. Danny, stay on your bike! On screen overlays
elucidate the mechanics and report the state
of game so everybody can focus on what’s
important, the narrative. Competitive gaming by comparison
lacks most if not all of this. Not the story, of course, you
can’t have competitive anything not even curling or cake
making without a good story. But you can lack
the infrastructure which supports and reinforces
it for a wide audience. As Jason Johnson points out
in his Kill Screen article– link in the
description– most games played competitively
are made for one person. He points out that if you had
to watch American football video game style from the helmet
cam of a single player, you’d have no idea
what was going on and you’d probably vom. Additionally, there’s
no video game version of the NFL’s crowd pleasing
bright yellow first down line or multi-camera slow
mo instant replays to outline or review
goals and objectives. There are no globally
collected and shared stats for all of the esports
players in the many leagues upon leagues upon leagues. And easily comparable stats are
the fundamental building blocks of character and narrative
in the sports world, ask any commentator
or announcer. Plus, the nature of video
games means they’re always being changed and updated. This puts a ton of
stress on the announcers. We don’t need the Brent
Mussburger or John Madden of video game
commentary detailing every practical action. We need them spinning
an amazing yarn so that I know why I
should love or hate flash. We need all of these down and
dirty sporty nuts and bolts so that we can organize the
facts and know who is who, the underdog, the long
shot, the villain. Who do I root for? Just tell me. Because until gamers
start dressing and acting like wrestlers wearing
their characters, literally on their sleeves,
and we need insight. Great stories need
great characters. “Counter Strike” needs its
Tiger Woods, “Street Fighter” its Mike Tyson, “Call of Duty”
needs its Lance Armstrong, sort of. It is around the
cult of personality that so many people
are invited into sports and then left to
consider what is truly riveting about the game itself. We need to know
Justin Wang’s history before we can
understand just how inspired his pwnage really is. Also we have to know
that he’s one of the best so that we can root
for the underdog. It also might be helpful
to know whether or not he’s a jerk in real life, or
goes around saving puppies. Once the technology coalesces
to decrypt these incredibly new and Mercurial
games, allowing us to consume stories
full of characters that we’re interested
in, I think it’s safe to say that in
more places than just South Korea and Sweden, a video game
could become a major league sports or at least a more
engaging Olympic event than long distance swimming. 25 athletes swim 6 laps of
the course marked out by buoys. What do you guys think? Will a video game become the
next big spectator sport? Let us know in the comments. And Idea Channel
doesn’t run on pylons, it runs on subscriber-lons. That really didn’t work out. I’m not going to go comments,
because that would be too easy. Let’s see what you guys had to
say about our love of zombies. OK first, before
comments, some links, there’s a really great
conversation about our Maths episode on Boing Boing. We’ll put a link to
that in description. And speaking of math verse
maths, Brady at Numberphile made a math verse maths
video which is awesome. And a bunch people
also pointed us towards the extra credits video
on zombies, which is great. You should watch that as well. So much watching for you to do. To crossy28 and
other people saying that the “Last of Us”
and “28 Days Later” are not actually
zombie properties, I think the threats
in those things are basically
indistinguishable from zombies. So regardless of what they’re
called in the universe, to me at least they’re zombies. XIVbomb is really sick of
zamboogles, whatever those are. But to everyone else
who is sick of zombies, it’s yet another indication
that the fad is dying out and we should pick
something else to be terrified of pretty soon. I think, first of all, I
don’t know if that’s true. But second of all, I think
that you don’t necessarily actually have to be
afraid of the thing in order to fully buy into
the fear element of it and I think the representation
can be strong even if it’s not literally effective. LMASergeant attributes
the popularity of zombies to the fact that
they are a humanoid monster that you don’t have to
feel bad about killing and so you can then kind of
pretend like you’re killing your co-worker or
something, which is a little bleak and dark but
maybe has some truth to it. To spaindavid1125, at
first I was like, ha, but then I was like, ugh. Relatedly, Urbansound points
to the “Day of the Triffids” which if you haven’t
read, you should. It’s about killer
plants basically. Enrique Ayalla points out
that technology was actually the solution to these z
problem in “World War Z.” I haven’t seen it, but I
would guess maybe it’s like a, is it possible that it is
a cause of and solution to kind of thing? I don’t know. Scmiss3 says that they
think the next monster will be maybe some sort of mind
controlling being, because of our fear of surveillance
or the destruction of personal autonomy. Yeah, I’m on board for that. That’ sounds terrifying. [GURGLING] I would also say, The Holder
would be absolutely just horrifying monster. I’m not sure if you’re
serious, but Uwe, sorry for mispronouncing your name. Graham Russell
says that he could see Slender Man being one next
big mainstream baddies, which I agree and also kind of
related to Cthulhu, because he’s this sort of unknowable,
like mysterious thing that is like everywhere. But Yeah, mysterious,
mysterious is good. This week’s episode
was brought you by the hard work of this
shambling gray hoard. And there are two tweets
of the week this week, one from Khalid Watson who
point us to some zombie scholarship on
Jacobinmag, and the second is from Twiptwit who points
us towards a call for papers about the relationship
between Dr. Who and religion. We’re not the only ones. Also some people have
expressed an interest in hanging out and
having conversations in a place other than the
YouTube comments section. So we are going to try
an Idea Channel IRC. So we’ll put some
instructions for doing that in the description. Maybe I’ll see you there.

100 Replies to “Can Video Games Become the Next Great Spectator Sport? | Idea Channel | PBS Digital Studios”

  1. There was a video produced by the guys at Extra Credits detailing some of the problems of competitive video gaming. I will not go into much detail here, but one of the problems with competitive gaming is the lack of steady games designed both to be fun to play and fun to watch others play. One of the larger successes is League of Legends; it's spectator mode allows for replays and different camera pans from more than one computer, and each player and spectator sees the same viewpoint and camera angle (barring mods). Colorful or chaotic games like Marvel vs. Capcom or Super Smash Bros is fun to watch, but can be confusing for lower-level players or gaming laymen who don't understand the tier system or why certain combos are better than others. The future success of competitive gaming will rely on more inclusive commentary, more interesting players, and a stable supply of competitive games designed for both the player and the spectator.

  2. People really should start thinking of the umbrella genre as "Horde Films/stories" with infected, and zombies (and other technical variations) as subgenres or just further classification/distinction. It's the clearest way to acknowledge that despite calling them different things, the shambling undead and super rabies victims ultimately behave about the same, while still honoring the subtle differences that the origins of the plague have in the story, message, and mechanics of the film.

  3. Ok so I have actually had some interesting discussions about this.  One of the things that I thing is extremely relevant that you somewhat glossed over and underplay is the sense of appreciation of the inherent activity.  Briefly you mention that watching physical sports are at least at some level an enjoyment of physical prowess.  So we can infer easily that watching e-sports or video games is enjoying another person's 'video game prowess'.  But what is that?  Well, let me take a stab and say it's reflex, timing, input precision/accuracy, decision making, problem solving, spatial awareness, visual acuity and data/information retention(think game mechanics, mathcrafting, etc).  OK so setting that whole 'narrative' thing aside that you mentioned why don't we appreciate all those amazing skills as much as we appreciate the ability to run really fast?  

    I think it's because we know how hard it is to run really fast.  A few other comments suggested that it's a prerequisite to have played a game at moderate levels to even understand/appreciate the game.  So as gaming becomes more prevalent game watching will also?  Right.  But here's something a little more intriguing as an IDEA.  As our lives become more technically centric and facilitating our lifestyles using the above mentioned skills becomes more important so must appreciation of e-sports.  

    TL;DR The more society/life moves towards being more like a video game… the more we'll watch video games for jollies… narratives will emerge organically

    Examples of life turning into games:
    http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life.html
    https://fold.it/portal/

    P.S.  Dota2 Commentators do have stats, global perspective and in game narrative inducing graphs and icons…. just had to mention that

  4. I watch Counter-Strike and SC2 matches. CS and SC are about the closest you can get to a persistent e-sport game that doesn't change much; especially CS. So that problem is mostly solved there. Valve also made spectating a CS match easier with the x-ray vision and overtop map which can be drawn upon by a commentator. An expert commentator can detail out the state of the game for us. SC2 is by its nature top down. War Owl does a good job with replays with his "Owl Vision" replays. I think  live competitive matches maybe should account for some replay time. They can do this between rounds in CS. A little harder to do in SC2, but there is some "build up" time or "dead time" where there isn't much going on and the commentators try to force out commentary.

    Your video is great though. It really does outline what e-sports needs for WIDER appeal, but I don't think it will reach the heights of mainstream sports.

    Watching War Owl's commentary, it is missing the STORY in the matches. I don't follow the scene that closely and to me these could be random silver level players for all I care. Even for casual fans, the commentators outline what the story is for the super bowl or NBA finals.

    Another thing they could do is explain the game a bit more of those who haven't played it. SC2 seems to have this effect for newer viewers where they love watching without ever playing the game. War Owl does a great job outlining the economic status of a team.

  5. Dota 2 has an amazing spectating set of mechanics and with Twitch TV making it all the easier to view I think we are getting there.

  6. Sport: an athletic activity requiring skill or physical prowess and often of a competitive nature, as racing, baseball, tennis, golf, bowling, wrestling, boxing, hunting, fishing, etc.

    This is the only reason I would not say it is the next spectator sport, because they cannot be defined as a "sport" in the first place. You could compare it to Chess, or Shogi, or Go. While it is a widely celebrated competition or game, it is NOT a sport. If there were a more specific term to define games in which you very much use your mental skills, rather than you physical ones.

  7. As much as I hate all things "first-person" when it comes to video games, I've gotta say, slow-mo replays of headshots would be pretty cool. Especially, if done in some awkwardly kickass way.

  8. Some games can be competitive BUT only some games: strategy(Starcraft, Age of Empires) games very fast phased FPS games(Quake and Unreal Tournament) or very Strategic FPS(Battlefield, Arma) NO COD!(It's so much fun to watch someone quickscope and using the same weapon. The PROS only use 2 weapons all the time). I watched the European COD Tournament and after 30 minutes I wanted to pore my eyes out, seeing all the noobs and the campers was so painfull!

  9. I found that the movie "free to play" fixed most problems with this. they showed each of the top players back stories and the commentators as well as the beautifully animated scenes work to fix those problems. the problem with this is the fact that it isn't exactly live and is difficult to work on. however, i must lead you to walking the planes youtube series for magic the gathering, a much easier example of making a cheap explanation and back story commentary to an otherwise much more complicated game that serves as entertainment, but again, hard to do 100% live and takes a bit of editing, but on the fly editing could work.

  10. I would have expected a little bit more talk about Pro Wrestling. Seeing that if the performers seen as characters involved in dramatic situations is what sells to people then surely this could give a lot to talk about? Or not, considering this wasn't the point of the video but I figured I'd mention this.

  11. MOBAs do have most of said infrastructure. Well I know LoL does, don't play DOTA but I assume it must be pretty similar. Also, We are just getting to the point were many adults have been immersed in video games there whole lives, I think the age of the format is by far the most limiting aspect.

  12. I've been watching a video series called The Smash Brothers and it's really helping me understand the stories of Melee's players, which in turn is making competitive Melee more fun to watch.

  13. I dont want anything to go the way he saing. I dont watch League to learn about the players. I more watch pro games to see the pro plays, The team fights, the builds, and the funny bits.

  14. The FGC (fighting game community), especially in the road to EVO and at EVO, actually has a lot of what you're talking about as far as the commentators talking about who the people are, who the underdogs are, ect ect. It's a lot of fun to get into and watch. 

  15. Well said. Do you think that because video games lack much of the physicality of culturally excepted forms of speculation they're not as gripping as they could be to the large numbers of those still entertained by balls and circles? Do you think the next video games will focus on creating areas and game styles that center around the speculation of a match, where the map is treated as a sports field and objectives within the map are modeled in a way to best record gameplay? Do you think the Ommni board, and others like it, along with VR headsets will further push video games to sport category recognition? 

  16. They could have a big screen viewing each player and have those light bulbs things in halo floating around as cameramen. For close ups n stuff

  17. Video games could definitely be the next great spectator sport, and I would love to see it happen. Putting my own love of gaming aside, it's interesting to watch and does show skill and strategy on the part of the players. I disagree that gamers are all lazy and waste their mind playing video games. You can definitely laze around and just have fun with video games, absolutely. But it's like any sport. To [roughly] quote King Kazma from the movie Summer Wars, "It's not a game, it's a sport. It's a game when the players don't care enough to win."

  18. LCS has replays info about the players/teams etc…, WCS has it too, has for hero's, DAIGO, Justin Wong, Jaedong, MC, MarineKing, LCS doesn't need me to name ppl u can choose from the litter ;P

  19. Over 32 million fans tuned into LoL Season 3 World Finals, I don't think the IPL was the most reliable source.

  20. WTF I did exactly what the picture portrayed during the 3.2 billion viewers of the Stanley cup hahahahhahaa

  21. Watch the Super Smash Bros Brawl: Apex 2013 finale. It does all of this narrative stuff and is super entertaining to watch. That stuff gets intense.

  22. Hey there 🙂 A recent advancement has occurred on this subject, with League of Legends endorsing in point systems and player rating ( a point addressed in the video). And creating and funding "fantasy football" like online systems for there spectators.
    http://fantasy.lolesports.com/ 

  23. i would argue that most everything you brought up has been done by league of legends, and a little bit by dota just not done to the same level.

  24. Vedio gwmes are already a spectator sport but its kinda new
    The only games with legendary players are dota and cod

  25. You guys apparently haven't watched any of League of Legends' LCS games have you? It has pretty much all of that before mentioned infrastructure lol.

  26. I could see video gaming competitions could become a major tv show if the right network latched onto them. It would be fun to host an event like that on my channel even.

  27. I really like the idea that video games could be the next televised sport, I just don't think that the current western society would be able to tear their eyes off the "traditional" sports

  28. On the topic of whether or not a game tournament can gain a fan following according to whomever is considered "the best", I can vouche for Counter Strike having teams and players whom I would consider to be almost celebrities, in a sense, among the following of the game itself purely for the fact that it is based around online multiplayer. The competitive edge of the game relies on the skill of the people playing it, and there are people who have calculated their play style down to a science. These are the best players in the world, and thus the most fun to watch as they go against each other to see who has the better formula for winning. Other factors come into play while working in a team of course, so there's more to it than I am aware of, I'm sure, but I remain pretty certain that a player of a game can very easily collect a mass of followers due to his or her skill level relative to any other given player. It all boils down to who is the more precise.

  29. I've never really understood the attraction to spectating. Whether it's sports, or e-sports, I've never been interested in sitting for hours watching a lot of boring, pointless things, just to see the occasional interesting moment, that you'll probably miss because you were lulled into a boredom fuled stupor. At least that's how it's always been for me.

  30. EVENTUALLY! Most people who watch sports use to play that sport when they where young. Same will be true of video games. 

  31. Riot games this year released a documentary leading up to the season 4 world championship. It focused on the life's of famous players, creating an incredible amount of hype. So at least for League of Legends, the competitive scene is starting to see some background narrative. 

  32. Call of duty BO2 esports.

    narrative
    Optic Gaming = Good guys and very popular
    Impact = Wins all the Damn time and parasite is annoying as hell. Beats optic.
    Complexity = Kinda underdog I guess. destroys impact and the crowd, the spectators, EVERYBODY goes crazy.

    Best eSports COD event ever.

    There's a very popular video on it on MLGCOD. The developers of BO2 themselves helped back up the sport.

    Obviously, if you don't understand the game, you would think eSports lacks all of what you said. But you'd be VERY wrong for COD at least.

    And the POV argument. Flip it around. You can't watch FPS the same way you watch Football because it's different. The goal is different. The number of players is different. And especially for FPS, the perspective of the individual players are important. It'd be a long comment if I get into this any further. But yeah, my 2 cents.

  33. This is why League of Legends is so huge of a spectator sport right now (compared to every other video game)
    The understandable story's behind the players, Riots effort to make a more or less unified system for the players to compete in, the LCS in Europe and NA to be specific. Great events and competent and lovely commentators and analysts.

  34. I like winning.
    I play football(soccer for Americans)
    And i play cod and bf and FIFA
    This is because I love games and football and I REALLY LOVE WINNING
    It's that simple.

  35. The 2014 Pokémon World Championships topped at 100K viewers (I think) on http://www.twitch.tv/pokemon, so if any video game would become major spectator sports, Pokémon won't ever be one of them. #PlayPokemon   #PachirisuOP

  36. Disclaimer: I truly believe esports are a good thing and should be a spectator sport, but these are my reasons why I think it would be very difficult for that to happen in the rest of the world.

    Other disclaimer: The words I use in parenthesis I do not especially agree with; I don't think games are childish and immature and I don't believe people who play video games should be called "gamers."

    I think the biggest problem of esports becoming spectator sports is how people view video games and sports in general. Athletes that play soccer, football, basketball, you name it are idolized; they are in great shape, are mature, rich, and famous, and are special for being some of the few people genuinely great at what they do. I'm not saying that people that play League of Legends or StarCraft can't be in good physical form or be famous, but the modern stereotype of a "gamer" paints a bleak picture. Where people that play games are shunned for "obsessing" over their games, have poor social skills, and so on, it would be difficult for a professional of the sort to become idolized. How can someone be idolized for doing something as "immature and childish" as playing a video game professionally? People cherish Tom Brady, David Beckham, and Kobe Bryant just as much outside of their sports as they do inside of it. When we compare them to players like Looper and Scarra, we fail to see how we can hold them as idols.

    I also believe that knowledge of the game or sport is a major hurdle in having esports becoming a spectator sport. Everyone knows what a touchdown is, how many strikes make an out, what a birdie is, and that you have to dribble a ball instead of "travelling." However, even when I began playing League of Legends, I had no idea what a Pentakill ment, how to get the red and blue buffs, and the difference between the top and bottom lanes. Unless people begin to get an understanding of the terms of the game, and therefore gain an appreciation for it, esports becoming a spectator sport would become near impossible. Plus, with so many different games on the esport circuit, learning all of the terms neccesary to understand a match would be quite a chore.

  37. I have this discussion with one of my coworkers often. He refuses to see any video as a sport or esport of any kind. To the nay sayers I would like to point out, that football and basketball were once new games, and would also never catch on. As people grow up surrounded by, and general knowledge of a subject is just known, acceptance follows. Every year I see people I never would have guessed, into gaming, or even esports themselves.

    League of Legends has been one of the biggest pioneers of this front in America. Viewership of the LCS continues to grow and it has all the things you talk about needing. People with stories, announcers who make the game entertaining, history and rivalry. Not to mention an over view of the "arena" for spectators to see and immense team work.

    This is really just the beginning.

  38. You should have done a bit more research before you did this video in my opinion. A lot of the things you said that esports lack are actually very present. Just watch one game of the LCS for League of Legends, or a set of Street Fighter matches at Evo and you'll not only see all these things in action, they can sometimes be more exciting than more established sports. Personally I don't think Baseball could ever be more exciting to watch than League. The problem is familiarity in my opinion. And that's not a problem that is unique to Video Games it's just much more common. People don't know names like Dyrus or Justin Wong outside of their gaming spheres, and people don't know the rules and mechanics of games like League and Street Fighter, so they aren't inclined to watch them. Just like if you don't know who is popular or skilled in a sport you probably wouldn't be inclined to watch that sport. Also, regular sports have lots of technicalities but its easy to dumb it down so that people can understand the goals. Once Esports manages to do that as well to open it up to more viewers, I think it'll be watched more.

  39. Perhaps this is because I have aspergers, but I don't understand this mentality .

    I don't care who is playing or why they got there or about any sort of player narrative, I care about the game and the actions. I have no personal investment in the people or teams, so why SHOULD I? Perhaps it has to do with me having trouble with empathy, but I just don't "get" sports for the most part, because of this.

    I can watch a game off football or a pro. video game match and appreciate and enjoy the skills showcased by the players and teamwork and enjoy that, but I do not care at all about the actual players, only their contribution to the spectacle. 

  40. I don't think people watch sports primarily for the characters. If someone is a dick in real life that doesn't affect how you view them in a game. It's all about the team you support and THAT is what professional video games lack. There are rarely competitions big enough to have a 'home team' so the general viewer would have no idea who to support. Although, this fades away when viewers actually play the game they are spectating  because you are aware of the mechanics. For instance, if I was to watch a DOTA game not knowing any of the players I would support the heroes I like and understand. 

  41. There's my thoughts:
    – there are very little "esports" out there that could be understood by the masses w/o explaining the rules
    – This is personal, but: when I watch one of these things, I see nobody that would look like me. There is very little diversity in the world of esports (besides fighting games; I see alot of inner city folk there) and I would feel like the outsider in that type of environment.
    -Lastly, this goes to my earlier point, but in a new way: Games for the most part, don't interest people because people won't simply understand that "2 frame cancel glitch" or that "Baneling spilt into the choke and Drop on the natural" due to lack of experience in such games.

  42. As a person who enjoys a specific e-sports culture i can confidently say that gaming has become a sport that people root for like football. The numbers increase significantly each year and it is continuously doing so. It isn't hard for me to think that gaming will become a sport everyone will see on tv and root for or maybe even go in the olympics in the next decade or so.

  43. what about smash bros it is easy to spectate because the game is entirely in  third person view
    and it has a competitive play style and the characters in the game are recognizable and have stories

  44. Actually Husky does the story part already. Although most of it is usually invented on the spot. And more about individual units than players. (I don't think bronze league heroes counts as esports.)
    But it is there.

  45. Everybody should watch the Super Smash Bros documentary, The Smash Brothers. It's 100% story and extremely easy to follow. Fighting games usually are. Apex 2015 happened, and with CEO and Evo on the way, 2015 will be a big year for Melee as an ESport. 

  46. In Lol, most of what you said is not true.
    Most fans know a lot about all the players, they stream games, they all act differently in interviews, they're very active in the community online.
    You can very easily compare stats, just one google search. There's a spectator view so you can see everything that's happening.  

  47. umm Call of duty was in xgames and Gaming does have a story line it is very easy to tell they have news stations for it and each player has there own social medias just like the real athletes so that is why i do think gaming is going to be the new next world wide sporting.

  48. League of Legends!  Huge following, major fanboys and fangirls for a lot of the teams, great rivalry among the fan bases (some of this is true for the actual teams as well), and much like the AFL/NFL before the merger there are many Games of the same Type (Like LOL vs DOTA2 fans) that also clash/compete about which Game is better in the same Genre.

  49. These numbers about MLG viewers are misleading…. You were comparing views over multiple events to one sports event…

  50. This video is so outdated. Almost all of his premises for esports not having the things irl sports do are not right…Speaking only from CS:GO, we have: both first person and free moving camera to better spectate players, commentators who have the ability to draw on the map (similar to football commentators yellow pen tool on a football field), hltv.org which collects stats from all professional level matches on each player and team/organization (which allows us to compare one player to another very easily based on performance and unique ability), and stress on the announcers is hardly a thing at all, as updates to the game are fun to explore and give to the game more than take away. And Counter Strike HAS its Tiger Woods! PLENTY of them, in fact! Many up-incoming players with true talent pop up out of nowhere, and the skill ceiling is impossibly high so there is never a single person who is the best. JW has aggressive awping, Kenny has incredible aim and reflexes. ScreaM can shoot bullets like lasers and flusha is so good people say he is cheating! What do you WANT Mike???//

  51. I can speak for LoL in saying that, regardless of whether you like it or not, it is the one that is most close to that "goal", or at least one of the most ones…

  52. Haha the stats tell it all. 4 million fat nerds vs 3,2 billion fans living in reality with other ppl. Gamers should just crawl back to their holes for having sweat and masturbating.

  53. So recently we had a Dota 2 and CS:GO championsip in our town. And a hockey one. The only person I know who went to the hockey is my uncle. It feels like everybody i know (except my parents, lol) went an esport competition.

  54. I'm gonna figure people talk about Video Game High School somewhere in the comments, but I'm gonna leave this one just in case.

  55. If video games become the next spectator sport, it would have to be something like an RTS or TowerDefence. Most, if not all, other game types tend to be single player view. RTS and TDG would allow for a spectator camera to show the entire field or zoom in to specific details the commentators choose.

  56. I agree with every point you made. Sports are driven by stories. Esports needs stories. My question is, the point of these stories is to sell you light beer. Why is that a good thing? Why am I not better off not even knowing about Lee Young Ho? Shouldn't we forget these made up stories, "real" sports too? Shouldn't we invest our time in thinking about the earth we live on, do we like what we see? Can we make it better? Rather than reliving "In order for them to win, their defense needs to work 100 percent and they need to score more points than…."

  57. i would say Overwatch has the potential to become a big spectator sport in the future.. but even with the fast growth of E-sports it is important to remember how young this 'sport' is, the reason football (soccer) has billions of viewers every years is because it is tried and tested, being around 100 years old. and because of that we "inherit" a team to root for, and young boy grow up learning to love football. E-sports are still in its 1st generation but in 30-50 years i believe we will see the same kind of team "inheritance" as we see in traditional sports like football…

  58. e-sports broadcasts have a parody feel to them. it follows all the same conventions and formats as live athletic broadcasts: commentators, instant replays… but focused towards sweaty nerds in a convention centre. it makes me wonder, is this subconscious imitation, deliberate parody? or are these conventions simply the best way to present live events? that no matter what you're covering, you're going to gravitate towards the live broadcast format as we know it today because it just works the best?

  59. I would like to point out that Smash Bro's Melee has the potential to become a spectator sport on a level much larger than Dota 2 or Starcraft 2 because of its in game footage being informative and understandable, the game itself is accessible and fun to watch and the players are recognizable, plus the game hasn't and never will be patched meaning that you don't need to relearn the rules every 2 months but despite this it has enough depth to keep going for well over 10 years. If you watch the smash documentary you will know what I mean. I think the reason it isn't as big as it could be is because Nintendo isn't supporting it's groth or even its existance

  60. Don't video games have most of those things? I've only followed Hearthstone, but it has most of those things

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